A downloadable mod

Vineskills is a mutation mod for Nuclear Throne which adds 21 new mutations to the game, including 7 of a new type of mutation, quests.

if you have questions/bugs to report, ping me on the NT discord @Adlumia#2000

also not all sprites were made by me. Hyper Hunter, Nomad's Sole, Perfect Storm, Protomutant's Blessing, and Metal Fingers' sprites were all made by @Peas#0612.


Patch Notes [4.0]:

Hotfix [4.0.4]:

  • Fixed a typo in Perfect Storm that caused it to spam errors on selection (oops).

Hotfix [4.0.3]:

  • Changed uses of array_length_1d to use array_length instead (this has no impact on gameplay, just means it won't break in GMS2 sometime in the future).
  • Slightly better optimized quest code.
  • Perfect Storm now requires you to kill the lightning crystals with lightning itself, not just while holding a lightning weapon.
  • Plague Poison is better at tracking its own progress.

Hotfix [4.0.2]:

  • Mucus Dermis' behavior changed (this doesn't affect gameplay, just improves compatibility with similar effects from other mods).
  • Plague Poison now has a visual effect for plagued enemies (they get a green tint and appear slightly larger than normal).

Hotfix [4.0.1]:

  • Machine Learning should lag the game a lot less when there's a ton of projectiles on screen.
  • Plague Poison doesn't try to work it's magic on invulnerable enemies (like flying ravens).

Fixes and Changes:

  • Previous patch notes are now available through the Devlog, as to not clutter this page too much.
  • Diamond Nose has been reworked to "Quest: Destroy 7 crystals in the walls of the crystal caves. Reward: gain a protective shield".
  • Pincushion Lungs' code has been tidied up a little bit. This may also make it compatible with modded bolts (although I'm not sure of this).
  • (bumped from 3.1.1) Musicality, Elastic Tendons, and Mucus Dermis don't spit out error messages on death anymore.
  • Elastic Tendons' circle now draws above walls and the such.
  • A few mutation icons received very minor tweaks to outlines.
  • Rocket Fists' mutation button doesn't have a misplaced pixel anymore.

New Quests:

  • Ancient Curse— Quest: Cleanse yourself of curse twice. Reward: Dual-fire while carrying two of the same weapon.
  • Plague Poison— Quest: Kill 15 rats/ravens with toxic gas. Reward: Some enemies will have the plague.

New Mutations:

  • Machine Learning— See enemy bullet trajectories.
  • Adrenaline Rush— Kills grant shot speed and movement speed, but reduce accuracy.
  • Lag Switch— Non-boss enemies are put into hitstun on hit.
  • Thumb Stick— Gain a tatsumaki kick.

Additional Notes:

Diamond Nose Rework:
Diamond Nose had always been that quest I thought was just a little bit lame. You needed to have a specific crown to complete the quest and as such it could either be done super early or much later, especially since CoP is a loop crown. Also, the actual reward was just a little lacking in pizzaz. As such, the new DN makes you destroy the large crystal props that bulge out of the walls in the crystal caves, which is achievable loop 1 with an explosive weapon and decent RNG. The reward is a shank (looks like a nose, kinda) that follows shortly in front of you, acting like a shield.

Plague Poison:
This mutation is gimmicky, but in a more out-of-the way fashion than a lot of the other quests. Enemies have a 1/10 chance of having the plague on spawn, and the plague will cause nearby non-boss enemies to die when the plagued enemy dies.

Adrenaline Rush:
The stat boosts from this mutation scale with how many rads the enemy killed drops, and the duration works like this: if you kill a small enemy and then kill a larger one, you get a larger boost immediately after killing the larger enemy, which then runs out entirely when the duration has ended. If you kill a larger enemy and then kill a smaller one, the smaller one's boost is "stored" and will start to run once the larger boost dies off. If you kill two enemies of the same drop size, you get two of the same boost consecutively. You can only "store" one extra boost.

Thumb Stick:
Originally this had the effect of Lag Switch but I thought that was lame, so I decided to use this mutation to fulfill the dream I've always had of putting fighting-game inputs in. If you do the input for a tatsumaki in Street Fighter (down, down-left, left) you'll do a moderately strong, wide melee swing in front of you. The input is reversed to down, down-right, right if you are facing left. Also, if the input requires too much brainpower for the current situation or you aren't comfortable doing it, the horn button (default: B) will do a weaker version with a cooldown.

Moving Forward:
As of right now I don't have plans to make a 5.0 update, but who knows. My current goal for the mod is to get rid of all of the "placeholder" sprites for the mutation buttons on the older mutations, since they stick out like a sore thumb compared to both Peas' sprites and my more recent sprites. This would probably be in a 4.1 release. Aside from that it's probably just bug fixes and balance changes from here on out.

StatusReleased
CategoryGame mod
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorAdlumia
TagsNuclear Throne Together, ntt-skill

Download

Download
vineskills 4.0.4.zip 43 kB
Download
vineskills 3.1.1.zip 28 kB
Download
vineskills 3.0.1.zip 28 kB
Download
vineskills 2.5.5.zip 19 kB
Download
vineskills 2.4.zip 17 kB
Download
vineskills 2.3.zip 15 kB
Download
vineskills 2.2.1.zip 15 kB
Download
vineskills 2.1.zip 15 kB
Download
vineskills 2.0.zip 15 kB

Development log

Comments

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Hai, is there a way to rebind the kick?
First- b is kind out of the way and clunky
Second- b turned out to be some sort of debug mode of NTU weaponmods mod. Basically, pressing B spawns the weaponmod pedestal.

Sorry for taking so long to reply, but basically the short answer is no.

I could rebind the kick to a number (like 3), but the major downside to doing that is controller players cannot do the input, whereas they can with the horn button. It's also not possible to bind it to any other key outside of ones the game already uses for an action. Sorry!

As for the debug mode thing, that would be an incompatibility between Vineskills and the NTU Weaponmods mod. I can't really do anything about somebody else using B for a debug tool. In that case you'd basically just have to do the "true input" instead of B.

Hey! I started to remake some of your  mutations icons ! I am quite new in the pixel art but I want to show them to you , maybe I can replace some of them!

The cursor doesn't quite reach the quest selection when using a controller. It requires you to switch to mouse and keyboard in order to select.