Updates


Update 6/21/2020: Gnome added. Crit inheritance extended to multiple enemy projectiles.

Other other update 6/20/2020: Mutants have developed the ability to wield tools without fumbling.

Other update 6/20/2020: Flying Ravens obey the laws of reality again, elites don't lag the game when there's a lot of them on screen.

Update 6/20/2020: Dog time, Rad guardians, Elites, and IQ added. 

Other update 6/19/2020: Crits are now properly inherited (a crit SPC shot spawns only crit PC shots which spawn only crit plasma orbs, for example)

Update 6/19/2020: Changed uses of array_length_1d to use array_length instead (this has no impact on gameplay, just means it won't break in GMS2 sometime in the future). Absolute chaos now works again (I broke it at some point). Crits don't obliterate your eardrums anymore (each crit can only make the sound one time)

Update 6/18/2020: Tripping shouldn't ever mess with scripts from other mods, also when you trip you slide on the ground for a moment now. Infection's visual effect now properly follows your character when facing left.

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